The idea behind this book is to summarize the body of knowledge that already exists on multiplayer games but is not available in one single place. And quite a few of the issues discussed within this series (planned as three volumes 400+ pages each), while known in the industry, have not been published at all (except for maybe in discussion forums). Programming and deploying an MOG is a daunting task, and having a frame of reference is usually quite helpful — "hey, those guys have already tried this, and it worked for them." By the end of Vol. 1, we'll complete our discussion of the things related to architecting your MOG, and will be ready to start discussing "Development" (Vol. 2) and "Deployment" (Vol. 3). For more details on what's within the book, see the tentative Table of Contents (it also includes links to all the beta chapters from Vol. 1). This current project is only about Vol. 1, "Architecture," but Vol. 2 and Vol. 3 are already planned (and obviously my enthusiasm about them will get an additional boost when Vol. 1 is successfully funded ;-)).