Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
作为一名资深渲染技术美术师,你的主要职责是支持美术团队进行美术资产原型开发,使他们能够在游戏中实现他们的创作。你将与所有美术部门的艺术家合作,从角色,场景,特效到灯光,确保所有资产符合技术管线的要求。你将与各个艺术部门紧密协作,标准化并优化游戏内资产、材质、着色器和可扩展开发管线的生产流程。
在研发部门担任资深渲染技术美术师,你将向技术美术领导汇报,并与美术和程序团队合作,构建支持游戏美术风格的材质和着色器。你还将参与灯光和资产优化,同时通过开发工具和管线,为团队中的美术人员提供支持,帮助他们改进工作流程,消除技术障碍和低效环节。
职责: 开发和优化角色、场景、特效的 Shader 和材质库,打造高质量的渲染效果 维护和扩展现有 Shader 体系,在保证艺术效果的同时优化性能 与美术团队合作,支持 LookDev 需求,将美术概念高效转化为可落地的渲染方案 深度研发风格化渲染及写实渲染技术,优化角色光照、全局光照(GI)及后处理系统,提升整体视觉表现力 关注渲染管线的定制及开发,负责 Shader 及美术资产性能优化,使用 RenderDoc、Unreal Profiler 等工具进行分析与优化方案制定 持续跟进 UE5 渲染新特性,例如 Nanite、Lumen、Virtual Texturing,并将新技术合理应用于项目 保持高标准的工作质量和产出数量,帮助团队制定计划,同时支持团队领导的运营工作 所需资格: 至少 6 年,8 年以上最佳的实时渲染、Shader / 材质开发经验,能提供高质量的渲染技术支持 精通 UE5 渲染架构,熟练掌握 HLSL、Unreal Material Editor,具备 Shader 开发与优化经验 精通实时光照、着色模型、后处理,对风格化渲染有深入理解 具备实时渲染性能优化经验,熟练使用 RenderDoc、Unreal Profiler 等工具进行分析和调优 具备出色的跨部门协作能力,能与美术、程序团队紧密配合,确保渲染方案的落地 具备良好的问题解决能力,能独立应对渲染相关挑战,并推动技术优化 加分项: 熟悉 《英雄联盟》IP 及其美术风格,了解 Riot Games 其他 IP 风格者优先 熟悉 DCC 工具的内容制作与工具开发,尤其是 Maya、Photoshop、Substance Designer/Painter 具备 LookDev 经验,理解 色彩理论、相机镜头语言、光照方向 具备 UE5 自定义渲染特性开发经验(如修改 UE 渲染管线) 熟悉 C++ 及 Unreal Engine 的图形 API 掌握 Python 或其他脚本语言,可用于美术工具和管线自动化开发 深度参与至少一款主流游戏的渲染开发,并成功上线至少一个游戏项目 能流利使用英语进行口头和书面交流在提交申请时,请提供作品集或Demo Reel,你可能被要求完成艺术测试。
对于这个岗位,你将通过工艺专业知识、协作精神以及优先考虑玩家乐趣的决策来获得成功。我们将关注您过去的学习、经验以及您与游戏的个人关系。如果您体现了玩家的同理心并关心玩家的体验,这可能就是您的角色!
As a Senior Rendering Technical Artist, you will focus on supporting artists with art asset prototypes so they can realize their work in-game. You will work with artists across all departments from character, environment, VFX to lighting to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will standardize and improve development processes for the production of in-game assets, materials, shaders, and scalable development pipelines.
As a Senior Rendering Technical Artist in the Research & Development department, you will report to the Technical Art Manager. You will work with art and engineering to build materials and shaders that support the art direction of the game. You will have a hand in lighting and asset optimization. You will also support artists on the team as they create assets by developing tools and pipelines to help improve their workflows and remove technical barriers and inefficiencies.
Responsibilities: Prototype and develop advanced shaders & material libraries for characters, environments, and VFX to achieve high-quality rendering Maintain and extend existing shading systems, ensuring both artistic quality and performance efficiency Work closely with artists on look development, translating artistic vision into technical solutions Conduct in-depth research on stylized and realistic rendering techniques, optimizing character lighting, global illumination (GI), and post-processing systems to enhance overall visual fidelity Monitor and follow rendering pipeline optimizations, optimize shader performance and asset efficiency, and use RenderDoc, Unreal Profiler, and other tools for analysis and optimization strategies Stay updated with UE5 rendering advancements, such as Nanite, Lumen, and Virtual Texturing, and apply new technologies appropriately to the project Maintain high standards for work quality and output, assist in team planning, and support leadership in operational efforts Required Qualifications: At least 6 years of experience, 8+ years preferred in real-time rendering, shader/material development, and rendering pipeline support Deep expertise in UE5’s rendering architecture, strong proficiency in HLSL and Unreal Material Editor, with solid experience in shader development and optimization Strong understanding of real-time lighting, shading models, and post-processing techniques for stylized visuals Experience optimizing real-time rendering performance, proficient in using RenderDoc, Unreal Profiler, and other tools for analysis and tuning Ability to collaborate with artists, translating visual goals into efficient shader implementations Excellent problem-solving skills, capable of independently tackling rendering-related challenges and driving rendering technology optimization and breakthroughs Additional Requirements: Familiar with League of Legends IP and its artistic style; familiarity with other Riot Games IP styles is a plus Expertise in content creation and tool development in DCC tools, especially Maya, Photoshop, and Substance Designer/Painter Experience with look dev, color theory, camera lenses, and lighting direction Experience developing custom rendering features in Unreal Engine 5 (e.g., modifying UE rendering pipeline) Familiarity with C++ and Unreal Engine graphics APIs Proficiency in Python or other scripting languages for art tool and pipeline automation Extensive experience in rendering development for at least one mainstream game and successfully shipped at least one game project Fluent in spoken and written EnglishAs a part of the application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
To excel in this role, you will leverage your craft expertise, collaborative spirit, and player-focused decision-making. We will value your past learning, experience, and personal connection to games. If you demonstrate empathy for players and care deeply about their experiences, this could be the role for you!