Designers at Valve work independently and without management, collaborating with world-class software engineers, business leaders, and designers who are continually creating and releasing social entertainment experiences to players around the globe. Designers help to define the features we design, rather than following a vision that’s been articulated by someone else. We shape products with functional exploration and design decision-making, following a customer-centric approach as we navigate visual communication, usability, writing, and marketing. Designers at Valve contribute in a wide variety of ways.
We may do some or all of these things:
define and articulate goalsdesign and publish user interfaces, architectures, layouts, and graphics conceive and evolve ideas from wireframes, mockups and prototypes through to realized productscreate UI for use across desktop, mobile, handheld & VRimagine and execute illustrations, iconography, animations and photography for our own designsplan, design, and write communications and marketing about new features and productsdevise and implement user studiescreate branding and define use guidelinescollect and analyze user data to inform our prioritiesauthor documentation to support our game partnersWe help define products with these kinds of tools & deliverables:
pixel perfect mock ups in Figma, Photoshop, InDesignfront-end development in CSS, PHP, React, etcprint production and setupProduction-ready illustrations, animations, graphics & marketing imageryDesign is a broad field; we see it as a framework within which to solve problems. Those of us who identify as Designers at Valve come from a variety of backgrounds with previous job titles: from motion designers to industrial designers, ux designers to graphic & communication designers. What we all have in common is a shared foundation in Visual Design. If you approach your work through a design thinking lens, and are an expert in your field, we want to hear from you.