Display Driver Engineer
Apple
Display Driver Engineer
Cupertino,California,United States
Software and Services
Display Driver team with Graphics, GPU and Display organization is an exciting team that delivers software for industry leading display technologies for Mac, iPad, Apple TV, Phone and Watch. We are looking for an outstanding, driven, and dedicated engineer to join the team. The successful candidate will be a high- energy problem solver with a passion for excellence and a track record for getting the job done. We are looking for people who are excellent standout colleagues and who also work well on individual assignments.
**Description**
As a Display Technologies & Driver engineer, you will have responsibilities spanning all aspects of display driver including architecture, design, code development, debug and deployment * Own feature design, implementation, debug, and delivery of display technologies on Macs, iPad and Apple TV. * Participate in driving advances to display technologies, power-management, Color Management, HDR and other key Panel technologies. * Partner with Internal teams including Display Silicon team and external vendor teams in developing architecture for next generation of display pipeline for Apple SOCs for Mac, iPad, Apple TV and other interesting products. * Lead and carry forward highly complex software and hardware debug efforts. * Implement user facing critical features, perform complex troubleshooting of problems and defect resolution.
**Minimum Qualifications**
+ Kernel-mode device-driver development and debugging experience
+ Development experience on MacOS X, Unix, Linux, Solaris, IRIX, or Windows
+ Excellent programming skills and knowledge of C/C++ Excellent software design, problem solving, and debugging skills
+ Experience with systems engineering or low-level hardware & firmware/ driver programming
+ Experience completing projects and delivering software to customers
**Key Qualifications**
**Preferred Qualifications**
+ Experience with firmware development, and hardware simulators
+ Experience implementing device drivers for display devices
+ HW bring up and debugging
+ HDR, Color Management, video formats, power management, backlight, or content- protection technologies
**Education & Experience**
**Additional Requirements**
**Pay & Benefits**
+ At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $143,100 and $214,500, and your base pay will depend on your skills, qualifications, experience, and location.Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.Learn more (https://www.apple.com/careers/us/benefits.html) about Apple Benefits.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
+ Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant. (https://www.eeoc.gov/sites/default/files/2023-06/22-088\_EEOC\_KnowYourRights6.12ScreenRdr.pdf)
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