This position will support the development of various US Navy simulators to include: a submarine periscope simulation, a submarine bridge simulation, and a ship weapons simulation.
Responsibilities will include:
Assist with crafting real-time, three-dimensional graphics systems. Develop in a Linux environment and script in C++ and OpenGL, utilizing the Unreal graphics engine and various software packages.This position supports a US Navy program whose mission is to design, develop, and support systems used for the measurement, acquisition, processing, and analysis of ship signature data. The program designs hardware and software for signature characterizations, signal processing, signal imaging, and advanced algorithm development. Advanced, unconventional signal processing techniques are used to assess the vulnerability of ship signatures for exploitation by threat sensors. In addition, the program designs, develops, and supports the operating fleets’ signature data collection, processing, and analysis systems, thereby ensuring commonality and interchangeability of data and systems.
This contract requires the provision of scientific, engineering, and technical support required for the design, development, fabrication, integration, test, fleet implementation, and maintenance of simulation systems. The contract provides technical engineering support for simulation and training system capabilities to existing fleet on-site maintenance personnel for the operational systems and also supports tactical testing and analysis system configurations for common simulation and tactical subsystems utilized in these trainers.
REQUIRED;
B.S./B.A. in Computer Science or equivalent experience.U.S. citizenship and eligibility for a U.S. Government security clearance (Interim Secret clearance required upon employment).Experience developing graphics applications, primarily in C++ utilizing the Unreal graphics engine, strong Linux proficiency and some experience with game programming, 3D graphics development, or other visual simulation systemsDESIRED:
Advanced degree, ongoing education in computer science, or an advanced math/physics background.Familiarity with high performance computing, graphics hardware and GPU internals experience, or developing for Virtual Reality headsets.Experience with OpenSceneGraph, 3DS Max, Maya, Photoshop, or similar modeling tools.For the senior level: Familiarity with cluster computing, signal processing, Kubernetes, numerical simulation, multi-threading, GPUs, data visualization