Metal Production Frameworks Engineer
Apple
The Metal Frameworks team is directly responsible for the Metal APIs used by both internal and external clients to interface with the powerful Apple Silicon GPU on all Apple platforms, from the smallest Apple Watch to the largest Mac Pro and everything in between. The team collaborates closely with GPU driver teams, shader compiler teams, platform OS teams, GPU ecosystem teams, and GPU tooling teams to deliver the overall Metal developer experience, as well as internal client teams wishing to leverage the computational power of the GPU.
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