San Mateo, CA, USA
29 days ago
Senior Studio Builder Tools Software Engineer

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Roblox Studio is a collaborative cross-platform IDE where all Roblox experiences are built. Together with the team, we will work on the features used by hundreds of thousands of Roblox developers every day.

As a Senior Engineer in the Builder Tools team, you’ll work on tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for making Roblox games. The products of your work will be used daily by hundreds of thousands of Roblox developers worldwide!

You Are:

A confident C++ programmer with 5+ years of professional experience Experienced in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, etc Experienced with 3D programming, familiar with linear algebra and knowledgeable with 3D game engines Passionate about end-user experience Able to write clear design specs, mentor engineers, and guide projects from beginning to end Experienced with profiling and optimization Test-driven: you love writing tests

You Will:

Build outstanding developer-facing game development tools using C++ and Lua Build reusable tooling frameworks to be used both in Roblox Studio and within Roblox games Improve the workflows of Roblox community developers Work closely with Product Managers and Designers to ensure that the product embodies the shared vision Collaborate with numerous internal teams to help build the world's best user-generated gaming platform Take ownership of projects throughout their full life cycles Maintain and improve an existing codebase Write and maintain automated tests

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits.

Annual Salary Range$233,840—$283,780 USD

Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).

You’ll Love: 

Industry-leading compensation package Excellent medical, dental, and vision coverage A rewarding 401k program Flexible vacation policy (varies by exemption status) Roflex - Flexible and supportive work policy  Roblox Admin badge for your avatar At Roblox HQ:  Free catered lunches five times a week and several fully stocked kitchens with unlimited snacks Onsite fitness center and fitness program credit Annual CalTrain Go Pass

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations for all candidates during the interview process.

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