Burlingame, CA, 94010, USA
20 hours ago
Technical Artist
**Summary:** Meta Reality Labs Research (RL-R) is a world leader in the design of virtual and augmented reality systems. We're looking for an experienced Technical Artist to join our Digital Humans team to help create, refine, and integrate a range of 3D character (and other) assets - both photoreal and artistically stylized - into groundbreaking interactive demo experiences. You will partner closely with research scientists, engineers, and other technical and 3D artists to advance the quality and expressiveness of VR/AR avatars - to be used by billions of users around the globe in future Meta apps and platforms. **Required Skills:** Technical Artist Responsibilities: 1. Re-implement offline character rigging systems, clothing and hair for VR 2. Convert film quality materials to be performant in runtime environments 3. Create rigs of various levels of complexity (facial, full body, hands) 4. Contribute to and help maintain a wide array of existing and new workflows and tools 5. Implement lighting and effects to help ground our characters in different virtual spaces 6. Partner closely with research, art and engineering teams 7. Quickly solve issues with your cross-functional leads 8. Work effectively within often-ambiguous or changing parameters, collaborating and iterating based on the team's needs **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of experience with rigging and simulation in Houdini, Maya, Blender, or similar packages 10. Experience creating polygonal meshes, materials, tailored clothing, and hair grooms 11. 3+ years experience with VEX, Python, Maya Python/PyMEL, or C++ API 12. 3D math fundamentals as applied to character rigging systems 13. 3+ years of experience in film and/or game development as a Technical Artist 14. Knowledge of human anatomy/mechanics and associated digital modeling, motion/animation principles 15. Knowledge/experience with simulations (e.g. cloth & hair), materials & shaders 16. Experience collaborating on and communicating across multi-disciplinary teams, including engineers and artists **Preferred Qualifications:** Preferred Qualifications: 17. Extensive experience in visual effects/3D animation with emphasis on digital humans 18. Experience with physics-based simulation (flesh, cloth, hair, rigid bodies) 19. Experience with look development for character asset creation 20. Experience with character tools/pipeline design and implementation **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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